船舶の例 『塩性湿地の亡霊』より

SAMPLE SHIPS

 This section provides stat blocks, deck plans, and other details for some of the most common ships.

SIEGE WEAPONS

 Some ships are armed with siege weapons, the descriptions of which are in the "Siege Equipment" section of chapter 8 in the Dungeon Master's Guide. In this appendix, the name of a piece of siege equipment appears in bold with a parenthetical note (DMG, ch. 8), reminding you where to find the object's description.

GALLEY

 Galleys are long vessels that rely on sails and sizable rowing crews to move. These ships can carry siege weapons and soldiers to war or transport large amounts of cargo for merchants. No matter the ship's purpose, the crew almost always hires extra protection, since galleys make large, cargo-rich targets for pirates.
 A galley has the following features:
 Ceilings. The ceiling of the galley's lower deck is 8 feet high.
 Light. Hanging lanterns cast bright light throughout the ship.
 Rigging. Rigging on the ship can be climbed without an ability check.
 Sails and Oars. The galley has one 120-foot-tall mast with sails to catch the wind and oars on the lower deck for rowing the vessel.

EXAMPLE GALLEY CREW

 A galley requires a crew of eighty to properly sail or row the vessel and might carry extra passengers or soldiers. If the characters are guests on a galley, the crew consists of the fo llowing creatures, all of which have proficiency with water vehicles in addition to their normal statistics:

  • One captain (bandit captain)
  • Five other officers: a fi rst mate, a bosun, a quartermaster, a surgeon, and a cook (scouts)
  • Forty-two sailors (commoners)
  • Twelve siege engineers (guards)
  • Twenty guards
MAIN DECK

 The main deck of the galley has the fol lowing features:
 Ballistas. Four ballistas (DMG, ch. 8) are attached to the fore of the deck. Ten ballista arrows are stacked and secured near each.
 Mangonels. Two man gonels (DMG, ch. 8) are attached to the aft of the deck. Ten mangonel stones are stacked and secured near each catapult.
 Naval Ram. The galley's stern features an iron naval ram used for attacking other ships.
 Opening. A lO·foot-wide, 80-foot-long open space in the middle of the deck stretches fore to aft and leads down to the lower deck.
 Railing. A 3-foot-high rail is built around the deck's perimeter, providing half cover for Medium creatures and three-quarters cover for Small creatures behind it.
 Rowboats. Eight rowboats are stacked in two groups of four on this deck. Ropes and pulleys can hoist these boats in and out of the water.
 Timpani. A timpani with two attached mallets sits on the aft of the main deck just before the opening to the lower deck. A crew member plays this instrument while the sailors on the lower deck row, the beat helping to synchronize the rowers' strokes.
 Wheel. The ship's wheel stands at the aft of the deck.

LOWER DECK

 The cramped lower deck of the galley ship reeks of body odor and has the following features:
 Cargo Holds. Cargo holds at the fore and aft of the lower deck hold crates, barrels, and ammunition secured with rope.
 Oars. Thirty-two benches are built into the deck, each with a 20-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Ten spare oars hang on the walls.

KEELBOAT

 One of the smallest sailing vessels, keelboats can be sailed or rowed by a single person. These ships often transport small amounts of cargo or passengers. They're perfect for pleasure cruises, as they're easier and less expensive to operate than larger vessels.
 A keelboat has the following features:
 Light. A hanging lantern or two casts bright light across the ship.
 Rigging. Rigging on the ship can be climbed without an ability check.
 Sails. The keelboat has one 10-foot-tall mast with sails.

EXAMPLE KEELBOAT CREW

 A keelboat requires a single crew member to operate smoothly. If the characters are guests on a keelboat. the crew consists of a single captain who has the statistics of a bandit captain with proficiency with water vehicles.

KEELBOAT DECK

 The deck of the keelboat has the following features:
 Ballista. A ballista (DMG, ch. 8) is mounted on the fore of the deck. Ten ballista arrows are stacked and secured nearby.
 Oars. The deck of the ship holds twelve benches and four 15-foot-long oars. When the ship is rowed, crew members sit on these benches to work the oars.
 Railing. The deck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.

KEELBOAT CABIN

 The keelboat cabin bas the following features:
 Footlockers. Beneath each bed is a footlocker. The foot lockers are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage.
 Furnishings. Two beds and a desk with a chair stand at the aft of the cabin .

LONGSHIP

 Longships are vessels that rely on a rowing crew and sails to move across the sea. These ships are typically used to carry soldiers into combat. The size of
a longship makes it easy for troops to get on and off quickly, making it the perfect ship for engaging in surprise strikes.
 A longship has the following features:
 Light. Hanging lanterns cast bright light over the deck.
 Rigging. Rigging on the ship can be climbed without an ability check.
 Rudder. The ship is steered by a rudder control on the aft of the deck.
 Sails. The longship has one 20-foot-tall mast with sails that can be used to sail the ship.

EXAMPLE LONGSHIP CREW

 A longship requires a crew of forty to properly sail or row the vessel and often carries extra passengers or soldiers. If the characters are guests on a longship, the crew consists of the following creatures, all of which have proficiency with water vehicles in addition to their normal statistics:

  • One captain (berserker)
  • Five other officers : a first mate, a bosun, a quartermaster, a surgeon, and a cook (berserkers)
  • Thirty-four sailors (commoners)
LONGSHIP DECK

 The deck of the longship has the following features:
 Oars. Sixteen benches are built into the deck, each with a 15-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Five spare oars hang on the walls.
 Railing. The deck has a 3-foot-high rail covered in wooden s hields around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.

ROWBOAT

 The humble rowboat serves to ferry passengers back and forth from larger ships or to navigate lakes and rivers. Due to its s imple, versatile design, a rowboat has no decks or typical crew. Weighing 100 pounds, a rowboat is easy to transport and might be carried by larger ships.

SAILING SHIP AND WARSHIP

 Sailing ships are fast-moving designs focused on travel. Warships are slower but more heavily armed vessels capable of taking on more cargo. They share many of the following areas, but, as their map tags reveal, they don't have the exact same facilities.
 A sailing ship or warship has the following features:
 Ceilings. The ceilings in the lower deck, holds, and cabins are 8 feet high with 6-foot-high doorways.
 Doors. The ship's doors are made of wood and have AC 15. 18 hit points. and immunity to poison and psychic damage. A lock can be picked with a successful DC 15 Dexterity check made using thieves' tools, or the door can be forced open with a successful DC 20 Strength (Athletics) check.
 Footlockers. Footlockers on the ship are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage.
 Light. Hanging lanterns cast bright light throughout the ship.
 Rigging. Rigging on the ship can be climbed without an ability check.
 Sails. The ship has three 80-foot-tall masts with sails to catch the wind and oars on the lower deck for rowing.

EXAMPLE CREW

 A sailing ship or warship requires a large crew to properly sail the vessel. Warships carry extra soldiers to fight battles and fire the siege weapons. If the characters are guests on a sailing ship or warship, the crew consists of the following creatures. all of which have proficiency with water vehicles in addition to their normal statistics:

  • One captain (bandit captain)
  • Four other officers: a first mate, a bosun, a quartermaster, and a cook (nobles)
  • Twenty-five sailors (commoners)

 A warship typically includes the following additional crew to augment its fighting ability:

  • Forty soldiers (guards)
  • Eight siege engineers (guards)
  • One priest (the ship's surgeon)
1. MAIN DECK

 The main deck of the ship has the following features:
 Mangonel. Sailing ships have one mangonel (DMG, ch. 8) attached to the deck. Warships have two mangonels (DMG, ch. 8). Each weapon has 10 mangonel stones stacked and secured near it.
 Hatch. A covered, IO-foot-square opening leads to the lower deck (area W8).
 Railing. The main deck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.
 Rowboats. Four rowboats are stacked on top of each other on this deck. Ropes and pulleys can hoist these boats in and out of the water.

2. OFFICERS' QUARTERS

 Four beds stand in the officer's quarters. Beneath each is an iron footlocker that holds the officers' belongings. The officers s leep in shifts so someone rema ins on duty to command the crew and carry out th e captain's orders.

3. CAPTAIN'S QUARTERS

 The captain's quarters hold a bed and a desk. Beneath the bed is an iron footlocker that holds the captains belongings.

4. SIEGE WEAPON AMMUNITION

 Shelves and rope on the walls of this cabin secure mangonel stones and ballista arrows.

5. SUPPLIES

 This area holds tools, barrels of tar, rope, extra material to repair sails, and other supplies needed to maintain the ship.

6. FORECASTLE

 The forecastle has the following features:
 Ballista. A ballista (DMG, ch. 8) is attached to the deck. Ten ballista arrows are stacked and secured nearby.
 Figurehead. Wars hips have an iron figurehead at the front of their forecastle, often shaped to look like a fearsome sea predator. This figurehead serves as the ship's naval ram.
 Railing. The forecastle has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-qua rters cover for Small creatures behind it.

7. QUARTERDECK

 The quarterdeck has the following features:
 Ballista. On a warship, a ballista (DMG, ch. 8) is attached to the deck. Ten ballista arrows are stacked and secured nearby.
 Railing. The quarterdeck has a 3·foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.
 Wheel. The ship's wheel stands at the aft of the quarterdeck.

8. OAR DECK

 Twenty-two benches are built into the deck of the lower deck, each with a 20-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Ten spare oars hang on the walls of the ship.

9. PRIVY

 Benches line the walls of this room. Four holes carved in them house chamber pots.

10. MEDICAL CABIN

 Hooks and shelves on the walls hold medical instruments, bandages, balms, tonics, jars of leeches, and more, ready to treat injuries from combat or sailing mishaps.

11. GUEST CABIN AND BRIG

 This cabin is meant for guests and visiting high-ranking officials along for the journey. Since warships often have a greater need to house prisoners rather than guests, each bed aboard such a vessel also has a set of manacles (see chapter 5 in the Player's Handbook) attached to its frame.

12. HOLD

 This area houses both passengers and cargo. The ship's off-duty crew sleep on bedrolls among the crates and barrels of food, water, and other supplies.

13. ARMORY

 The ship's supply of weapons and armor is held in this cabin. Its walls are fitted with built-in weapon and armor racks. The door to this cabin is usually locked, the key kept by one of the ship's officers.